Bally• 1993• WPC Fliptronics II• Pat Lawlor

Twilight Zone

Spell GUM-BALL, lock balls, build a serious multiball jackpot, cycle the ceramic Powerball, collect all 14 Door Panels, and eventually cross into Lost in the Zone. Twilight Zone is one of the deepest and most mechanically ambitious games of the WPC era.

Widebody Powerball Gumball Machine Mechanical Clock Magna-Flip Powerfield Lost in the Zone
1993 Bally Twilight Zone pinball machine
Playfield
4 flippers · 2 ramps
3 pop bumpers · 4 magnets
Wizard goal
14 Door Panels
Then collect the Handle for Lost In The Zone
Production
15,235
Confirmed production figure
Estimated value
$8,230–$9,570
Current Pinside estimate range
The game at a glance

Two games at once: score now, progress forever.

Twilight Zone rewards two different kinds of play. For immediate points, the strongest repeatable path is usually to spell GUM-BALL, qualify locks, and play regular multiball for large Piano jackpots. For the long game, collect the 14 Door Panels around the center door; once all are lit, the Handle starts the six-ball wizard mode Lost in the Zone.

Why it feels different

The widebody layout is packed with sideways shots, upper-flipper transfers, magnets, a working clock, a real ball-holding gumball machine, and a ceramic ball that moves faster than steel and ignores magnets.

The safest approach

Go for the ramps: left ramp for GUM, right ramp for BALL, lock, multiball, jackpots, repeat. Door Panels and Powerball features layer on top of that basic structure rather than replacing it.

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No traditional multiball ball saver Twilight Zone's regular multiball is valuable but unforgiving. Control matters immediately, and an early drain can end a multiball before you ever cash a jackpot.
New player guide

How to play in seven steps

Decide whether you want the skill shot.
A controlled soft plunge can land on the colored skill-shot rollovers for 2M, 5M, or 10M and improve bumper values. Tournament players sometimes full-plunge instead because the skill-shot route can send the ball into a chaotic bumper exit.
Shoot the left ramp for GUM and the right ramp for BALL.
Completing GUM-BALL lights the Lock Lane and also lights the Gumball Machine at the right orbit. These two ramps are the foundation of the game's most reliable scoring plan.
Lock the first ball — then strongly consider locking a second.
After the first lock, the game lets you start regular multiball from the left ramp for a 15M starting jackpot. If you instead lock a second ball first, the starting jackpot becomes 40M. That is a major scoring difference.
Start multiball from the left ramp.
Once you have the locks you want, use the lit left ramp to start multiball. This is strategically useful because the autoplunge can feed the upper-left flipper for an immediate shot at the Player Piano jackpot.
During multiball: Piano scores, Camera relights.
The Player Piano is the jackpot shot. After collecting it, shoot the Camera to relight the Piano. Lit 5M Greed targets increase the live jackpot by 5M each.
Use the Gumball Machine to cycle toward the Powerball.
When Gumball is lit, shoot the right orbit to load the current ball into the machine and dispense another. Eventually the white ceramic Powerball enters play. Get the Powerball back into the Gumball Machine to start Powerball Mania.
Keep collecting Door Panels.
The Piano, Slot Machine, and defeating the Power can award Door Panels. Light all 14 outer panels, then collect the center Handle to enter Lost in the Zone.
Long-game progression

The 14 Door Panels

Full rulesheet ↗

The flashing panel rotates as the bumpers are hit. A lit Player Piano awards the currently flashing panel; the Slot Machine generally awards an unlit panel; defeating the Power can also award the flashing panel. You only need to start or collect each panel — you do not need to finish every timed mode.

Town Square MadnessTimed switch-scoring mode; bumper activity builds the Town Square total.
Lite Extra BallLights an Extra Ball collect at the Lock Lane.
Super SlotTurns repeated Slot Machine shots into randomized high-value awards.
Clock MillionsClock-target hits score based on the current hour-hand position.
The SpiralTimed orbit/Spiral scoring with magnet catches on the early shots.
Battle the PowerLights right-ramp access to the magnetic Powerfield mini-playfield.
10 MillionImmediate 10M award.
GreedLights the seven 5M standups for a timed collect-all-targets mode.
The CameraLights two Camera awards from an eight-award cycle.
Hitch-HikerPays for accumulated Hitchhikers and boosts later pickups on the ball.
Clock ChaosRuns the clock backward; repeated clock hits build a banked total.
Super Skill ShotReturns the ball to the shooter lane for a selectable high-value skill shot.
Fast LockStarts a themed 3-ball multiball with a rapidly counting-down jackpot.
Lite GumballLights Gumball without requiring another normal GUM-BALL completion.
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The goal is collection, not perfection For Lost in the Zone progression, a Door Panel counts once you have been awarded it. You do not have to master every timed mode before moving on.
Regular multiball

How to start it — and why the second lock matters

Qualification

  • Spell GUM-BALL: left ramp completes GUM; right ramp completes BALL.
  • Lock 1: shoot the Lock Lane after it lights.
  • Choice: after the first lock, the left ramp can start multiball immediately at a 15M base jackpot.
  • Better-value route: lock a second ball first to raise the base jackpot to 40M.
  • Start: after that, the Lock Lane or left ramp can begin multiball; the left ramp is usually the cleaner strategic start.

During multiball

  • Piano = Jackpot. The Player Piano begins lit.
  • Camera = relight. After a jackpot, the Camera relights the Piano.
  • Greed targets = +5M each. Lit 5M targets increase the current jackpot, up to the game's cap.
  • Powerball doubles the Piano jackpot when that ceramic ball is the ball making the collect.
  • Do not panic over losing one ball. Two-ball control can be easier than three-ball chaos, and the multiball continues with two balls.
40
15M vs. 40M is the defining first-multiball decision If you are in control, taking the second lock before starting multiball dramatically improves the jackpot base. If the game is playing brutally and the second lock is likely to drain you, taking the 15M multiball can still be the correct match-play choice.
The white ceramic ball

Powerball, Powerball Mania & Battle the Power

Powerball Mania

  • The white Powerball is lighter than a steel pinball and is not affected by the game's magnets.
  • Cycle lit Gumball shots until the machine dispenses the Powerball.
  • While the Powerball is in play, return it to the right-orbit Gumball Machine.
  • That starts Powerball Mania, a multiball with the Powerfield lit for major Mania jackpots.
  • The Powerball can also double a regular multiball Piano jackpot if it makes the jackpot shot.

Battle the Power

  • Collect the Battle the Power Door Panel to light the right ramp.
  • When a normal steel ball is in play, shoot that lit right ramp to enter the Powerfield.
  • Use the flipper buttons to activate the two Magna-Flip magnets.
  • Guide the ball through the top hole before time expires to Defeat the Power.
  • Success doubles the Powerfield total and awards the currently flashing Door Panel.
P
Why the Powerball disables Battle the Power The Powerfield uses magnets as flippers. Because the ceramic Powerball is unaffected by magnets, the game will not send it into normal Battle the Power play.
Rules & scoring

High-value features beyond regular multiball

Camera awards

  • The Camera Door Panel lights two Camera collects.
  • Possible awards include 20M, Lite Outlanes, Clock 10 Millions, Collect Bonus, 3X Town Square, Hold Town Square, 10 Hitchhikers, and Greed Targets.
  • Some Camera awards are vastly more valuable than others depending on your current bonus and mode state.

Fast Lock

  • The Fast Lock Door Panel lights the Lock Lane and starts a rapidly decreasing jackpot countdown.
  • Shoot the lock before the value falls too far to start the 3-ball mode.
  • The presentation references earlier Pat Lawlor games including The Addams Family, Fun House, Whirlwind, Earthshaker and Banzai Run.
  • Fast Lock can be useful protection for working safer progression while multiple balls are active.

Town Square & Dead End

  • The pop bumpers build Town Square value and rotate the flashing Door Panel.
  • The Dead End lane collects bumper-related value and advances its own awards.
  • The bumper area is productive but notoriously unpredictable, which is why some tournament players intentionally skip the skill-shot plunge.

Bonus matters — a lot

  • Twilight Zone banks several mode totals into end-of-ball bonus.
  • Hitchhikers and Door Panel progress contribute to the base bonus calculation.
  • Town Square, Clock, Greed, Powerfield and other banked totals can make a strong bonus enormous.
  • Do not tilt away a huge ball. On Twilight Zone, that can erase far more value than players expect.
Competitive play

Tournament strategy

The dependable opener

  • Prioritize regular multiball. Left ramp + right ramp to spell GUM-BALL, then lock.
  • If controlled, take the second lock. Starting at 40M instead of 15M is usually worth the extra work.
  • Start from the left ramp. The autoplunge sets up an upper-left-flipper opportunity at the Piano jackpot.
  • Piano → Camera → Piano. That is the core jackpot loop.

Know when to abandon the ideal line

  • If the lock shot is feeding dangerously, taking the 15M multiball may be better than dying with nothing.
  • If a valuable timed Door Panel mode is already running, starting multiball early can give you protection and additional scoring time.
  • Do not chase Greed targets aggressively during multiball; wandering balls often hit them for you.

Powerball discipline

  • Get the Powerball back into Gumball. Powerball Mania is generally more valuable than casually looping the ceramic ball for smaller awards.
  • The Powerball moves faster and will not stop on Spiral helper magnets, so ordinary feeds can behave differently.
  • If the Powerball reaches the Piano during regular multiball, the jackpot is doubled.

Setup-specific checks

  • Test the Slot Machine kickout and bumper exit before relying on catches.
  • Check whether the Spiral helper magnets reliably feed the upper flippers.
  • Know the tilt sensitivity before attempting aggressive saves around the wide outlanes.
  • Tournament mode can make Door Panel/Camera behavior more deterministic and usually disables Extra Balls as playable balls.
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If you only remember one competitive strategy Spell GUM-BALL, lock two if the game is giving you control, start regular multiball from the left ramp, then alternate Piano jackpots with Camera relights. That plan is understandable, repeatable, and capable of producing match-winning points without requiring Lost in the Zone.
Wizard mode

Lost in the Zone

Collect all 14 Door Panels, then collect the center Handle. Lost in the Zone begins as a roughly 45-second, six-ball finale with continuous ball saving and many of the game's major scoring systems running simultaneously.

What turns on

  • Clock Millions / clock scoring
  • Town Square Madness
  • Powerball Mania-style Powerfield scoring
  • Greed targets
  • Hitchhiker scoring
  • Player Piano, Slot Machine and other major playfield features

How to approach it

  • Keep balls moving through safe major shots rather than trying to micromanage all six.
  • Use the left ramp repeatedly for strong fixed-value scoring.
  • Attack the Powerfield when opportunities appear; its Mania jackpots can be enormous.
  • Remember that much of the LITZ scoring is banked into bonus — preserve the ball after the mode and avoid tilting.
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You do not need Lost in the Zone to play Twilight Zone well LITZ is the ultimate progression goal, but tournament games are frequently decided much earlier through regular multiball, Powerball Mania, strong Camera awards, and preserved end-of-ball bonus.
Locally hosted media

Photo gallery

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Watch & learn

Tutorials & deep gameplay

PAPA Twilight Zone tutorial
Classic competitive tutorial covering the major rules, shot patterns, multiball strategy, and high-level decision making.
Modern in-depth tutorial
A long-form walkthrough of the layout, rules, gameplay, and core Twilight Zone concepts.
Lost in the Zone gameplay
Full physical-machine gameplay including regular multiball, Powerball Mania, and the Lost in the Zone finale.
Powerball Mania + LITZ walkthrough
A useful visual reference for the game's full progression, including Door Panels, Powerball Mania, and wizard-mode play.
Resources & community

Important links