South Park
Build the five character modes, flush the toilet for 5-ball Multiball, kill Kenny, survive Cartman's Anal Probe, revive Mr. Hankey, and use Spooky Vision for repeatable high-value character jackpots. South Park is a deceptively simple-looking game with several strong tournament routes.
Character modes for progress, Multiball for safety, Spooky Vision for points.
South Park revolves around five main character shots: Stan, Kyle, Cartman, Kenny, and Chef. Hit each character enough times to start that character's mode. Separately, work the Mr. Hankey targets to qualify the main five-ball Multiball. The long-game twist is Spooky Vision, which becomes available after all five character modes have been played but not all five are completed.
Why it feels simple
The playfield points directly at the characters. Four hits usually start a mode, Mr. Hankey clearly controls Multiball, and the single main ramp is used for both Kyle and Multiball starts.
Why it is not actually simple
Mode completion changes Spooky Vision qualification, several multiballs are extremely strong, and the best tournament strategy may intentionally leave one character mode incomplete instead of finishing everything the game offers.
How to play in seven steps
Plunge toward the flashing yellow townspeople target near the toilet. Successful skill shots are worth 5M, then increase by another 5M on later successes.
Stan is the left orbit, Chef the center lane, Kenny the upper-right toy, Kyle the ramp, and Cartman the right-side hole. Four hits to a character starts that character's mode.
Hit the three Mr. Hankey targets under the toilet until Multiball lights. Once lit, every extra Hankey hit before starting Multiball adds 100K to the base jackpot.
The toilet opens and releases balls. Mr. Hankey becomes the base Jackpot shot; each Jackpot lights a character shot for Double Jackpot.
Five base Jackpots light the ramp for Super Jackpot. The first is 5M, then later Super Jackpots increase by another 5M.
That is the modern competitive route to qualify Spooky Vision at Chef.
Character shots become repeatable Jackpots starting at 5M. Making all characters increases the Jackpot value, letting a controlled player build huge repeat scoring.
The five character modes
Each character shot begins by counting toward its mode. Once a mode starts, that character's face flashes; completing the mode lights it solid. Modes can be replayed even after they have been played once.
Flush the toilet, collect Hankey Jackpots, then cash the ramp.
Qualification
- Hit Mr. Hankey: the three targets beneath the toilet count down toward Multiball.
- Five successful Hankey hits: lights Multiball at the ramp under standard rules.
- Before starting: each additional Hankey hit adds 100K to the base Jackpot.
- Start: shoot the ramp; the toilet opens and the game launches five balls.
- Multiball ends when only one ball remains.
Jackpot cycle
- Mr. Hankey = base Jackpot.
- Each Hankey Jackpot lights a character shot for Double Jackpot.
- Five Hankey Jackpots light the ramp for Super Jackpot.
- The first Super Jackpot is 5M.
- Each later Super Jackpot adds another 5M, with no known practical ceiling in the classic rulesheet.
Spooky Vision
The strongest modern tournament route is to play all five character modes without completing all five. That qualifies Spooky Vision at the Chef shot. Once running, the five character shots become repeatable high-value Jackpots.
Qualification
- Start all five character modes at least once.
- Intentionally allow at least one mode to time out or otherwise remain incomplete.
- After all five have been played, Spooky Vision lights at Chef.
- If all five modes are completed on their first attempts, classic documentation notes that Spooky Vision does not occur.
Scoring
- Each character shot begins as a 5M Jackpot.
- Character Jackpots are repeatable.
- Completing the set of characters increases the Jackpot value by roughly +2M.
- Keep cycling the set to continue escalating the repeatable Jackpot value.
Volcano
Volcano is a 5-ball multiball built around saving South Park by shooting lit characters. The objective is to complete a large number of character collects before the multiball collapses.
What happens
- Five balls are put into play.
- Character shots light as the principal scoring targets.
- Each lit character is worth 10M.
- The documented objective is to collect 15 lit characters.
- Completing the required sequence adds another ball and produces a large completion total.
How to approach it
- Keep the balls spread across the playfield instead of trapping everything immediately.
- Prioritize clean character shots over low-value switch activity.
- The mode ends when only one ball remains.
- Because each character is worth 10M, sustained control can turn Volcano into one of the game's biggest scoring windows.
Mystery, Mr. Mackey, Super Fart Bumpers, bonus, and Extra Ball.
Mystery
- Complete the three targets above Cartman to light Mystery at the Chef lane.
- Known classic awards include +1 Bonus X and 7M.
- Mr. Mackey can also be awarded.
- Mr. Mackey turns all switches into 500K awards for roughly 30 seconds.
Super Fart Bumpers
- Light both inlanes to start the feature.
- The pop bumpers become the principal timed scoring source.
- Stan's mode also uses bumper hits to build kisses, so bumper-heavy play can overlap useful progression.
Bonus
- Character shots, ramp shots, and townspeople targets contribute to base bonus.
- Bonus is multiplied by the current Bonus X.
- Mystery frequently awards +1 Bonus X.
- Long character-heavy balls can therefore carry more end-of-ball value than they first appear to.
Extra Ball & Special
- The Chef lane can be lit for Extra Ball.
- Outlanes can be lit for Special.
- A charity Extra Ball may be available on ball 3 when the player's score is below a low threshold under standard settings.
- Tournament setups often convert Extra Ball and Special to points instead of additional play.
Tournament strategy
The dependable opener
- Prioritize Multiball early. Five balls provide protection and the Hankey / Double Jackpot / Super Jackpot cycle can score heavily.
- Build character hits in parallel. Many character shots are useful even before their modes start.
- Know the Stan shot. The left-orbit / bumper route is awkward but important for both mode progression and Spooky Vision.
Engineer Spooky Vision
- Start all five modes.
- Intentionally leave one incomplete. Pick the mode that is most dangerous or least valuable on that machine.
- Do not accidentally finish your last incomplete mode. Once every mode is complete, you lose the Spooky Vision qualification route.
- Once Spooky Vision starts, settle into repeatable character shots and keep raising the Jackpot value.
Mode-by-mode choices
- Kenny: usually quick to cash if the shot is reliable.
- Kyle: straightforward if the ramp is feeding safely.
- Chef: rewards broad shotmaking and may be better left incomplete on a dangerous setup.
- Cartman: can be risky if the hole rejects or feeds poorly.
Setup-specific checks
- Watch the Cartman hole eject before relying on repeated Cartman shots.
- Test the ramp return because Kyle and Multiball both depend on it.
- Observe how reliably the Stan orbit reaches / exits the bumpers.
- Check whether the Mr. Hankey targets reject the ball toward the center or outlanes.
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