South Park

Sega, 1999 • Whitestar • 6 Players • TV comedy license

Loud, weird, and packed with callouts—collect the kids, start multiball, and chase wizard-mode chaos.

Quick Facts

Manufacturer
Sega
Year
1999
System
Sega/Stern Whitestar
Players
6
Production
2,200 units
Display
Dot Matrix (DMD)

Design Team

Design
Joe Balcer & Joe Kaminkow
Artwork
Kevin O’Connor / Sega art team
Software
Neil Falconer / Whitestar team
Sound/Music
Sega sound team (licensed-style callouts)

Notable Features

  • Character-driven progression (the kids + show moments)
  • Fast scoop/return action with chaotic pop-bumper play
  • Mode-style objectives and multiball stacking potential
  • Iconic South Park callouts and humor baked into gameplay

How to Play (Quick Start)

  1. Collect characters: Shoot the lit shots to qualify the main character objectives.
  2. Start multiball: Lock/qualify balls and begin your primary scoring window.
  3. Keep it under control: This game can get wild—prioritize shots that return safely to a flipper.
  4. Finish what you start: Completing a mode is usually better than starting five and finishing none.

Rules & Scoring Highlights

  • Character progression: Advancing the main cast objectives opens up bigger features and end goals.
  • Multiball management: During multiball, pick your most repeatable jackpot route and loop it.
  • Mode completion: Modes are often worth more at completion—avoid “mode grazing.”
  • Tilt/nudge awareness: Wide-body chaos moments call for nudges—use them early, not late.

Tournament Tips

  • Scoop control is everything: Practice catching on the scoop return so you can repeat key shots.
  • Choose safe jackpots: If a jackpot shot is feeding danger on your machine, use the safer value path.
  • Stay patient: South Park tempts you to flip at everything—don’t.

Media / Flyers

Video Tutorials

Tutorial: South Park (Fargo Pinball)
PAPA HQ gameplay (classic)
Tutorial + gameplay (Spooky Vision / wizard)