Monopoly
Stern, 2001 • Whitestar • 4 Players • Board game license
Pat Lawlor + classic Monopoly: grab properties, build your cash, and use that rotating flipper to steal shots.
Quick Facts
Manufacturer
Stern
Year
2001
System
Whitestar
Players
4
Production
3,640 units
Display
Dot Matrix (DMD)
Design Team
Design
Pat Lawlor
Artwork
John Youssi
Software
Keith Johnson / Whitestar team
Sound/Music
Stern sound team
Notable Features
- Rotating “Chance” flipper for alternate shot paths
- Bank vault toy with door action
- Property collection + “build houses/hotels” style progression
- Multi-ball and mode stacking opportunities
How to Play (Quick Start)
- Pass GO on purpose: Use controlled shots to advance your main progress and start features.
- Collect properties: Shoot lit shots/targets to claim sets and unlock stronger scoring.
- Use the rotating flipper: Learn when it’s active and what it opens up—big points come from planned use.
- Start multiball: Bring a plan: focus the safest jackpot path first, then expand.
Rules & Scoring Highlights
- Property strategy: Completing sets generally pays—prioritize the easiest/most controllable ones first.
- Cash & awards: Many goals funnel into cash/awards—keep an eye on what’s lit and ready.
- Multiball execution: Jackpots tend to be repeatable if you stay calm; chaos drains are the enemy.
- Bonus discipline: If the game is close, bonus and end-of-ball can swing it.
Tournament Tips
- Don’t chase every lit shot: Pick a set and finish it instead of scattering progress everywhere.
- Learn your feeds: Whitestar kickouts can vary—practice the repeatable post catches.
- Rotating flipper timing: Shoot it when you mean it—random flips often equal random drains.
Media / Flyers
Rules / Rule Sheets / Manuals
Video Tutorials
Tutorial + head-to-head gameplay
PAPAtv tips & gameplay
PAPA HQ gameplay (classic)