Monopoly

Stern, 2001 • Whitestar • 4 Players • Board game license

Pat Lawlor + classic Monopoly: grab properties, build your cash, and use that rotating flipper to steal shots.

Quick Facts

Manufacturer
Stern
Year
2001
System
Whitestar
Players
4
Production
3,640 units
Display
Dot Matrix (DMD)

Design Team

Design
Pat Lawlor
Artwork
John Youssi
Software
Keith Johnson / Whitestar team
Sound/Music
Stern sound team

Notable Features

  • Rotating “Chance” flipper for alternate shot paths
  • Bank vault toy with door action
  • Property collection + “build houses/hotels” style progression
  • Multi-ball and mode stacking opportunities

How to Play (Quick Start)

  1. Pass GO on purpose: Use controlled shots to advance your main progress and start features.
  2. Collect properties: Shoot lit shots/targets to claim sets and unlock stronger scoring.
  3. Use the rotating flipper: Learn when it’s active and what it opens up—big points come from planned use.
  4. Start multiball: Bring a plan: focus the safest jackpot path first, then expand.

Rules & Scoring Highlights

  • Property strategy: Completing sets generally pays—prioritize the easiest/most controllable ones first.
  • Cash & awards: Many goals funnel into cash/awards—keep an eye on what’s lit and ready.
  • Multiball execution: Jackpots tend to be repeatable if you stay calm; chaos drains are the enemy.
  • Bonus discipline: If the game is close, bonus and end-of-ball can swing it.

Tournament Tips

  • Don’t chase every lit shot: Pick a set and finish it instead of scattering progress everywhere.
  • Learn your feeds: Whitestar kickouts can vary—practice the repeatable post catches.
  • Rotating flipper timing: Shoot it when you mean it—random flips often equal random drains.

Media / Flyers

Video Tutorials

Tutorial + head-to-head gameplay
PAPAtv tips & gameplay
PAPA HQ gameplay (classic)